Create Realistic Lighting With DDGI

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Why We Need DDGI

Of all the things that make a 3D game immersive, global illumination effects (including reflections, refractions, and shadows) are undoubtedly the jewel in the crown. Simply put, bad lighting can ruin an otherwise great game experience.

A technique for creating real-life lighting is known as dynamic diffuse global illumination (DDGI for short). This technique delivers real-time rendering for games, decorating game scenes with delicate and appealing visuals. In other words, DDGI brings out every color in a scene by dynamically changing the lighting, realizing the distinct relationship between objects and scene temperature, as well as enriching levels of representation for information in a scene.

List in C#: Implementation and Features

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List is one of the most used collections in C#. Let's inspect the features of List and look at how some of its parts are implemented.

This article is about List<T> from the System.Collections.Generic namespace. More specifically, the article describes the internal implementation and some features of List<T>. This is the most used collection in C#, and it's not just my opinion — Andrew Troelsen, Philip Japikse, and Jon Skeet wrote the same in their books. And that's understandable: List<T> is easy to work with. It's quite flexible and thus covers most of the daily tasks for developers. It also has a large number of helpful methods. The collection's abilities are expanded even further with the help of LINQ.