Warp SVG Online

Category Image 052

The warping is certainly the cool part here. Some fancy math literally transforms the path data to do the warping. But the UX detail work here is just as nice. Scrolling the page zooms in and out via a transform: scale() on the SVG wrapper (clever!). Likewise, holding the spacebar lets you pan around which is as simple as transform: translate() on another wrapper (smart!). To warp your own SVG files, you just drag-and-drop them on the page (easy!).

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Random images from imagelist

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Trying to make a game where explosions randomly appear on the screen using visual studio. I figured out how to make a single picture change location on the screen. So, I wanted to make the illusion of an explosion using imagelist. When I try to do it I get an error on my visual studio when I try to use Location. Location is underlined and say the following "ImageList" does not contain a definition for "Location" and no accessible extension method "Location" accepting a first argument of type "ImageList" could be found (Are you missing a using directive or an assembly reference?) I wanted to add more explosions on the screen .

 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace random_image
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        int num = 0;
        void Randompics()
        {
            int a;
            Random rnd = new Random();
            a = rnd.Next(30, 450);
            boom.Location = new Point(500, a);
        }
        void Explosions()
        {
            /*
            int a;
            Random rnd = new Random();
            a = rnd.Next(30, 450);
            symbol.Location = new Point(500, a);
            */
            Random rnd = new Random();
            int a;
            int x = rnd.Next(0, 800);
            int y = rnd.Next(0, 500);
            imageList1.Location = new Point(x,y);
            boom.Image = imageList1.Images[num];
            if (num == imageList1.Images.Count - 1)
            {
                num = 0;
            }
            else
                num++;
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            Explosions();
            //Randompics();
        }
    }
}

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